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  1. Perlin noise - Wikipedia

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1982. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and …

  2. Perlin noise (article) | Noise | Khan Academy

    Ken Perlin developed the noise function while working on the original Tron movie in the early 1980s; he used it to create procedural textures for computer-generated effects. In 1997, Perlin won an …

  3. Perlin noise: What is it, and how to use it.

    Aug 27, 2020 · Perlin noise is a type of gradient noise that can be used to generate "smooth" randomness in one or more dimensions. This is why it is often used in the movie and special effects …

  4. PERLIN NOISE Demystified: All You Need To Know - YouTube

    In this video, we’ll discuss everything you need to know about Perlin Noise – from the basics to advanced topics. Gain the knowledge you need to create vibrant and realistic visuals!

  5. The Ultimate Perlin Noise Guide - numberanalytics.com

    Jun 15, 2025 · Learn the ins and outs of Perlin Noise and take your visual effects to the next level with this in-depth guide.

  6. Perlin's approach to producing a noisy 2-dimensional terrain involves computing a random 2-dimensional gradient vector at each vertex of the grid with the eventual aim that the smoothed noise …

  7. PythonPerlin — pythonperlin documentation

    Perlin noise is a type of gradient noise suggested by professor Ken Perlin in 1983 at the Department of Computer Science at New York University (NYU). Ken Perlin started developing the Perlin noise …