The player uses Rigidbody2D for gravity scale and RB.AddForce($something,ForceMode2D.Impulse) for Jumping. For changing the game mode, I created mode changer prefabs ...
YouTube on MSN
Geometry Dash tutorial #shorts
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YouTube on MSN
Geometry Dash tutorial
X <a href=" Instagram <a href=" Twitch! <a href=" My server Discord! <a href=" My Music! Yt channel: <a href=" Spotify: ...
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Ever wanted the sound and simplicity of a classic Sequential analogue polysynth but were put off by the price? It might be time to fill in a new Fourm ...
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